,,,,,,,,nyoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom skrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrt vrooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
iasc1f01labweek6orsomethingiguess
yeet,,yaw
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck meeeeeeeeeeeeeeeeeeeeeeee
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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components, creativity, conveyance
"learning" ""limits"" ehhehheheh
hey our year is super strong yo nice we creative folk
next week is video editing and persuasion
TELL ME WHYYYYY (aint nothing but a heartache)
learning everything from recording to editingYou're walking to |school>[school]. It's a pleasant |Fall>[(set: $fall to "Fall")$fall] day.
(click: ?Fall)[Yes, Fall. |Autumn>[Autumn] is a dumb name for a season.
](click: ?Autumn)[You're really gonna make this a whole |deal>[big deal], huh?
](click: ?deal)[Fine. (cycling-link:"(set: $fall to \"Autumn\")$fall","(set: $fall to \"Fall\")$fall") it is then.
](click: ?school)[You have a |project>[Twine project] due in 2 days.]
(click: ?project)[You should probably start thinking about it now. [[==>|day1]]](if:visits is 1)[You consider the beginning of the story. Your mind wanders as you walk...](if:visits is 2)[You've still got plenty of time. You let your mind wander further...](if:visits is 3)[You can afford one more tangent...](if:visits is 4)[Alright, you should probably [[get to school now...|day1ontime]]](if:visits >= 5)[[[You're going to be late...|day1late]]]
All good stories start out with an interesting setting. You're pretty sure you just [[made that up now|day1dis1]], but whatever, it's as good a place to start as any. Oh, here's another one: write what you know. You try to think of some settings that are familiar to you. Well, the most familiar one to you right now is probably your [[school|day1school]]. They have a cool [[computer lab|day1piclab]] there where all the [[cool kids|day1diskids]] hang out. You've been spending as much time there as you have at [[home|day1home]].
(if:visits is 1)[(display:"picwalk1")](if:visits is 2)[(display:"picwalk2")](if:visits is 3)[(display:"picwalk3")](if:visits >= 4)[(display:"picwalk4")]
<audio src="https://incompetech.com/music/royalty-free/mp3-royaltyfree/Wholesome.mp3" autoplay>"All good stories start with an interesting setting."
"Due to its extreme vibrancy and unique pigment composition, (text-colour:#0ff)[cyan is objectively the best colour.]"
"If you want to be the best, you must first best (text-style:"shudder")[The Bee]."
Man, you're good at coming up with words and stuff.
[[You should probably stop wasting time...|day1]]You make it to school on time and attend your only lecture for the day. It's your social science context credit course, but it's surprisingly relevant to the rest of your studies. You take notes that you will definitely need.
[[Time to work on the project...|day1recap]]
<audio src="http://psykarp.com/wp-content/uploads/2022/10/155599-claudiooliveira2-students.mp3" autoplay>You get to school halfway through your only lecture for the day. It's your social science context credit course, and you feel lost as the professor talks about things completely irrelevant to the rest of your studies. You don't bother to take notes, as they probably won't help anyways.
[[Time to work on the project...|day1recap]]
<audio src="http://psykarp.com/wp-content/uploads/2022/10/155599-claudiooliveira2-students.mp3" autoplay>Yeah, your school could make a pretty good setting. You're only in first year, but you feel like you know it well enough by now to write a little bit about it.
[[Maybe you could use this in your project...|day1]]The computer lab the coolest place on campus.
Cool kids ''ONLY''.
It's a wonder you're allowed in.
[[You should probably stop wasting time...|day1]]You try to think of the names of the cool kids.
Unfortunately, their names are simply too cool to recall.
Also, you're terrible with names.
[[You should probably stop wasting time...|day1]]Who knows your home better than you? Your roommates, probably. They spend more time there. Still, you're in the top 5. Well, your landlord probably knows it pretty well too. Top 6.
[[Maybe you could use this in your project...|day1]]You consider your options for the setting of the story.
(if:(history: where its tags contains "setting")'s length >= 1)[(if:(history: where its name contains "day1school")'s length >= 1)[You could set your story in your school. [[==>|settingschool]]
](if:(history: where its name contains "day1home")'s length >= 1)[You could set your story in your home. [[==>|settinghome]]]](else:)[You have no ideas for what the setting could be. Since your mind is empty, you decide to set the story in a blank void. [[==>|settingvoid]]]You decide to set the story in your school.
Satisfied with your work, you head home to sleep. [[==>|wakeupday2]]You decide to set the story in your home.
Satisfied with your work, you head home to sleep. [[==>|wakeupday2]]You wake up, go through your morning routine, and begin the walk to |school>[school].
(click: ?school)[Your |project>[Twine project] is due tomorrow.]
(click: ?project)[Now that you have a setting, you should probably think of a conflict. [[==>|day2]]]Good enough, I guess.
You head home to sleep. [[==>|wakeupday2]](if:visits is 1)[You consider the conflict of the story. Your mind wanders as you walk...](if:visits is 2)[You've still got plenty of time. You let your mind wander further...](if:visits is 3)[You can afford one more tangent...](if:visits is 4)[Alright, you should probably [[get to school now...|day2ontime]]](if:visits >= 5)[[[You're going to be late...|day2late]]]
Your life has luckily been quite conflict-free lately. Other than the daily struggle of [[getting out of bed|day2disbed]] in the morning. At least Outside(text-style:"superscript")[TM] isn't so sunny today. The $fall weather of grey and gloom comforts you as you walk. Hopefully it doesn't start [[raining|day2storm]] later. You left your raincoat at home. A loud siren breaks your train of thought as a [[firetruck|day2fire]] races past. [[Where were you?|day2dislost]] You hate it when you [[forget things|day2disforget]].
(if:visits is 1)[(display:"picwalk1")](if:visits is 2)[(display:"picwalk2")](if:visits is 3)[(display:"picwalk3")](if:visits >= 4)[(display:"picwalk4")]
<audio src="https://incompetech.com/music/royalty-free/mp3-royaltyfree/Wholesome.mp3" autoplay>You make it to school on time and attend all three of your labs. You're knowledgeable enough to help out some of your classmates in your coding lab, and finish on time to make it to your social science lab. You end your day in the makerspace lab, and get to leave early.
[[Time to work on the project...|day2recap]]
<audio src="http://psykarp.com/wp-content/uploads/2022/10/155599-claudiooliveira2-students.mp3" autoplay>You walk into your coding lab only a few minutes late, but it makes enough of a difference that you're struggling to keep up the entire time. You're focusing so much on debugging that when you look up, you realize that your social science lab started half an hour ago. You quickly pack up and head over, but don't have the courage to walk in when they're probably already wrapping up. Dejected, you decide to skip your makerspace lab.
[[Time to work on the project...|day2recap]]
<audio src="http://psykarp.com/wp-content/uploads/2022/10/155599-claudiooliveira2-students.mp3" autoplay>You consider your options for the conflict of the story.
(if:(history: where its tags contains "conflict")'s length >= 1)[(if:(history: where its name contains "day2storm")'s length >= 1)[You could harass your protagonist with a serious storm. [[==>|conflictstorm]]
](if:(history: where its name contains "day2fire")'s length >= 1)[You could face your protagonist with a ferocious fire. [[==>|conflictfire]]]](else:)[You have no ideas for what the conflict could be. Since your mind is empty, you decide to let your protagonist live in peace. [[==>|conflictnull]]]You wake up, go through your morning routine, and begin the walk to |school>[school].
(click: ?school)[Your |project>[Twine project] is due today at midnight.]
(click: ?project)[You still need to come up with endings. [[==>|day3]]](if:visits is 1)[You consider the ending of the story. Your mind wanders as you walk...](if:visits is 2)[You've still got plenty of time. You let your mind wander further...](if:visits is 3)[You can afford one more tangent...](if:visits is 4)[Alright, you should probably [[get to school now...|day3ontime]]](if:visits >= 5)[[[You're going to be late...|day3late]]]
Endings. Everyone has [[one|day3one]]. [[Who needs them?|day3diswho]] They're just like us! Okay, focus. You'll need all [[two|day3two]] of your braincells bashing together at [[hummingbird speeds|day3dishummingbird]] if you're going to get through today. Is that what braincells do? Bash together? Probably not. You know, you probably should've started this project earlier. [[Three|day3three]] days is cutting it kind of close.
(if:visits is 1)[(display:"picwalk1")](if:visits is 2)[(display:"picwalk2")](if:visits is 3)[(display:"picwalk3")](if:visits >= 4)[(display:"picwalk4")]
<audio src="https://incompetech.com/music/royalty-free/mp3-royaltyfree/Wholesome.mp3" autoplay>Your first lecture has student presentations. You listen carefully and take notes on what they could improve on, since your presentation is next week. After that, you go to the lab that this project is for. It's a work period.
[[Time to work on the project...|day3recap]]
<audio src="http://psykarp.com/wp-content/uploads/2022/10/155599-claudiooliveira2-students.mp3" autoplay>Your lecture today is class presentations, and you don't have to present until next week, so you don't bother showing up. You skip your lab as well, since it's just a work period for the project, and you can do that anywhere.
[[Time to work on the project...|day3recap]]
<audio src="http://psykarp.com/wp-content/uploads/2022/10/155599-claudiooliveira2-students.mp3" autoplay>You consider your options for the endings of the story.
(if:(history: where its tags contains "ending")'s length >= 1)[(if:(history: where its name contains "day3one")'s length >= 1)[You could just have one ending. [[==>|endingsone]]
](if:(history: where its name contains "day3two")'s length >= 1)[You could have two endings. [[==>|endingstwo]]
](if:(history: where its name contains "day3three")'s length >= 1)[You could have three endings. [[==>|endingsthree]]]](else:)[You are overwhelmed by thoughts of hummingbirds without end. [[==>|endingshummingbird]]]Your fingers fly over the keys as you craft your |craft>[masterpiece].
(click: ?craft)[The minutes count down to midnight as you put the finishing touches on your |project>[Twine project].]
(click: ?project)[At this rate, you'll have time for one test run. [[==>|play]]]
<audio src="http://psykarp.com/wp-content/uploads/2022/10/499773-handygaber-keyboard-click.mp3" autoplay>It is finished.
Play (if:(history: where its name contains "settingschool")'s length >= 1)[[[==>|school]]](if:(history: where its name contains "settinghome")'s length >= 1)[[[==>|home]]](if:(history: where its name contains "settingvoid")'s length >= 1)[[[==>|void]]]|perfect>[Perfection].
(click: ?perfect)[You shed a tear as you marvel at your own |givemeanAplz>[literary genius].]
(click: ?givemeanAplz)[You hand it in, sure you you will recieve an A+. [[==>|timepasses]]]Time passes. (if:(history: where its tags contains "goodschool")'s length >= 2)[(if:(history: where its tags contains "goodgame")'s length >= 2)[[[==>|ggend]]](else:)[[==>|gbend]]](else:)[(if:(history: where its tags contains "goodgame")'s length >= 2)[[[==>|bgend]]](else:)[[[==>|bbend]]]]You recieve a pretty good mark on your Twine project!
Also, you're able to keep up the rest of your studies, due to the good habits you built.
Good job!
THE ENDYou recieve a failing mark on your Twine project.
However, at least you were able to get to keep up your studies.
With luck, you may yet pass the course.
THE ENDYour Twine game is utter perfection.
You stop going to your classes, as they're simply holding you back from your true potential.
Your potential to make amazing Twine games.
THE ENDYou recieve a failing mark on your Twine project.
Outraged, you boycott the entire notion of school.
The possibilities of where you go from here are endless.
THE ENDAn alarm goes off.
> Hit snooze.
You sleep for eternity.
GOOD ENDING
That would be it. That's the entire story.
[[You should probably stop wasting time...|day2]]Rain is pretty neat. Water falling from the sky? Who came up with that wacky idea? Water belongs in rivers and oceans and stuff, not LAND. How dare the sky-water fall down and get everything all wet! How did it even get up there in the first place?
Intrigue. Drama. Mystery.
[[Maybe you could use this in your project...|day2]]You watch the firetruck swerve through traffic, and speed out of sight. Where is it going? To a fire, probably. Oh, hey, fire. That's an easy one. Spontaneous combustion is your third favourite kind of chemical reaction.
[[Maybe you could use this in your project...|day2]]Oh, hey that's an idea, a story about trying to figure out where you are. Like GeoGuessr. And just like GeoGuessr, the answer would always be the same: rural New Mexico, just outside Albuquerque. You would recognise those barren wastes anywhere. Problem is, so would everyone else. Too easy.
[[You should probably stop wasting time...|day2]]A flash of inspiration strikes you. Yes, this is it. This is what you've been waiting for all your life. With this thought, you can finally escape from the brutal Kafkaesque monotony of simple 21st Century survival and start LIVING. You begin to shout, "I HAVE CAST OFF MY SHACKLES, AND MY EYES SEE CLEARLY! I AM ALIVE! I AM FREE!" You draw the attention of your fellow proletariat. You see the spark of revolution in their eyes. Together, you can--
Ooooo, that's a cool leaf.
Why is everyone staring at you?
[[You should probably stop wasting time...|day2]]You decide to harass your protagonist with a serious storm.
Satisfied with your work, you head home to sleep. [[==>|wakeupday3]]You decide to face your protagonist with a ferocious fire.
Satisfied with your work, you head home to sleep. [[==>|wakeupday3]]Peace takes more work than any conflict.
You head home to sleep. [[==>|wakeupday3]]One ending? Are you mad?!? Do you not remember what your TA said?
"I hate "movie games" lmao"
That's a direct quote! Although, it would be pretty funny. Perhaps you could pull off, as the kids call it, an "epic gamer move".
[[Maybe you could use this in your project...|day3]]You. You need them.
[[You should probably stop wasting time...|day3]]Good or Bad. Light or Shadow. 1 or 0. Cats or Dogs.
Yeah, two is a fine amount of endings.
[[Maybe you could use this in your project...|day3]]Did you know that the Amethyst Wood-star Hummingbird can flap its wings 80 times per second?
Hummingbird wings go (text-style:"rumble")[brrrrrrrrrrrrrrrrrrr]
80 endings is too many endings. Keep it together.
[[You should probably stop wasting time...|day3]]Three endings. For when you could be an amazing superhero or a dastardly supervillain, but you just want to be middleish.
[[Maybe you could use this in your project...|day3]]You decide to pull an epic gamer move.
(set: $endings to 1)
Satisfied with your work, you head home to finish. [[==>|crafting]]You decide to write two endings.
(set: $endings to 2)
Satisfied with your work, you head home to finish. [[==>|crafting]]You decide to write three endings.
(set: $endings to 3)
Satisfied with your work, you head home to finish. [[==>|crafting]](text-style:"rumble")[[[brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr|crafting]]]
(set: $endings to 0)You're at school, in the exclusive computer lab for cool kids.
It's late, and nobody else is around.
(if:(history: where its name contains "conflictstorm")'s length >= 1)[[[Rain is battering the windows.|storm]]](if:(history: where its name contains "conflictfire")'s length >= 1)[[[Everything is peaceful.|fire]]](if:(history: where its name contains "conflictnull")'s length >= 1)[[[Suddenly...|nothing]]](enchant:?page,(background:(gradient: 0, 0,#1919e6,0.5,#000000,1,#000000)))The windows crack and burst under the pressure of the rain! The room starts to |flood>[flood!]
(click:?flood)[|whatdo>[What will you do?]]
(click:?whatdo)[(if:$endings < 1)[ur friend lily the humming(text-style:"rumble")[brrr]d flies in and saves you! [[yaaaaaaaaaaaaaaaaay|playend]]](if:$endings > 0)[[[Hold your breath|stormdead]]]
(if:$endings > 1)[[[Pull the plug in the floor|stormgone]]]
(if:$endings > 2)[[[Swim out of the broken window|stormalive]]]](enchant:?page,(background:(gradient: 0, 0,#e61919,0.5,#e68019,1,#e5e619)))|fire>[SUDDENLY, FIRE]
(click:?fire)[|ohno>[OH NO]]
(click:?ohno)[(if:$endings < 1)[ur friend lily the humming(text-style:"rumble")[brrr]d flies in and saves you! [[yaaaaaaaaaaaaaaaaay|playend]]](if:$endings > 0)[[[PANIC|firealive]]]
(if:$endings > 1)[[[calm|firedead]]]
(if:$endings > 2)[[[Put out the fire|fireout]]]]You meditate on your flaming existance.
You are able to reach a state of zen, in which you can no longer feel the fire.
You still die though.
[[BAD END|playend]]You run out of the room, screaming.
You begin rolling around on the ground, crying out to the gods for mercy.
Miraculously, you manage to put yourself out.
[[GOOD END|playend]]You grab a bucket of water and start dousing the entire room.
You're able to put out the entire room.
You have fourth-degree burns across your entire body.
[[NEUTRAL END|playend]]You're at home, in your room.
It's messy. You consider cleaning up, but decide against it.
(if:(history: where its name contains "conflictstorm")'s length >= 1)[[[Rain is battering the windows.|storm]]](if:(history: where its name contains "conflictfire")'s length >= 1)[[[Everything is peaceful.|fire]]](if:(history: where its name contains "conflictnull")'s length >= 1)[[[Suddenly...|nothing]]](enchant:?page,(text-colour:black)+(background:white))You're in a room. The walls, floor, and ceiling are white.
There are windows. Outside, like inside, there is only white.
(if:(history: where its name contains "conflictstorm")'s length >= 1)[[[Rain is battering the windows.|storm]]](if:(history: where its name contains "conflictfire")'s length >= 1)[[[Everything is peaceful.|fire]]](if:(history: where its name contains "conflictnull")'s length >= 1)[[[Suddenly...|nothing]]]You hold your breath for as long as you can.
You last about a minute.
Then you drown.
[[BAD END|playend]]You swim out of the broken window.
Above you, dark clouds engulf the sky.
You're alive for now.
[[NEUTRAL END|playend]]You pull the plug, and the water all swirls down into the drain.
Eventually, the storm stops.
Your feet are wet.
[[GOOD END|playend]]Nothing happens.
(if:$endings < 1)[ur friend lily the humming(text-style:"rumble")[brrr]d flies in and saves you! [[yaaaaaaaaaaaaaaaaay|playend]]](if:$endings > 0)[[cool]]
(if:$endings > 1)[[sweet]]
(if:$endings > 2)[[nice]]Yup.
[[THE END|playend]]Yuup.
[[THE END|playend]]Yuuup.
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